| Deathmatch Chivalry | by Scott Farrell | ||||||||||||
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Part 1: Video Games and the Tournament |
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Now, you probably dont have to be clairvoyant to realize that Im a closet video-game enthusiast, but I hope you wont let my slightly obvious bias toward computer games cause you to dismiss a rather unusual thesis that Id like to put forward as a way of exploring both the Aristotlean view of play as a moral compass, and chivalry in the 21st century: Video games are the modern equivalent of the knightly jousting tournament. All right I can hear all the parents and teachers out there snorting in disgust. Jousting tournaments were elegant, romantic endeavors that celebrated courtesy and nobility, you say, but video games are mindless displays of violence that encourage laziness, brutality and self-indulgence. If thats your opinion, you might be interested to learn that in 1130 A.D. those romantic and noble knightly tournaments were banned by the Christian church as part of the Council of Clermont, where the sport was referred to as violent and detestable. The ban was reissued in 1139, 1148 and 1179, which gives you an idea of how hopelessly ineffective it was. Knights absolutely adored these violent and detestable martial games. Why did the medieval church condemn tournaments so adamantly? Because bishops and clerics felt that such games gave knights license for sloth (since knights competing in tournaments were neglecting other duties), greed and pride (as tournament winners received both cash and renown). To them, tournaments were three of the seven deadly sins all rolled into one.
First, theres the setting. Medieval tournaments took place in broad, rolling expanses of land, and involved dozens, if not hundreds of participants all on the field of play at the same time. (Those one-on-one jousting matches with a rail down the middle of the field like the ones depicted in A Knights Tale werent invented until much later.) Knights taking part in a tournament had their choice of a variety of blunt rebated weapons swords, spears and maces, to name a few that were designed to mimic the performance of real weapons without being truly lethal. Then, there are the objectives. Knights who took part in a tournament werent performing for the pleasure of a crowd of admiring ladies, they were trying to beat their competitors into submission. When an opponent surrendered (or was knocked unconscious), he was taken to a safety zone called the recets where he paid a penalty fee to his captor, then was allowed to return to the playing field.
But the parallel between video games and knightly tournaments isnt limited to mere rules and tactics. Theres one more similarity but it has to do with what youll find in your heart rather than whats on your hard drive. In the Middle Ages, tournaments were seen not only as a sport, but as an allegory for the challenges, temptations and frustrations of real life. In medieval society, where the emerging sense of chivalry was transforming a predatory warrior class into a productive element of civilized society, the tournament allowed knights to practice their knightly virtues: showing mercy to fallen opponents, cooperating with friends and teammates, adhering to the rules, demonstrating courage against overwhelming odds. As historian Juliet Barker observes, What made tourneying doubly precious in chivalric eyes was its glorification of knightly ideology. And here is where we find that a video game, like a tournament, can be transformed from an indulgence in violence, brutality and mindlessness into something resembling a noble, gallant and enriching echo of the medieval games held to honor the Code of Chivalry. Players in a video deathmatch can overwhelm, mock and humiliate their on-line opponents or they can travel a higher road. Skilled players can set their own limitations (above and beyond the minimal restrictions imposed by the games parameters) when playing against less-experienced opponents, such as voluntarily restricting their own weapons, or choosing to wait for a set time before each respawn. In addition, novices and experts alike can exhibit nothing less than chivalrous, gallant attitudes on the field of cyber-battle. Complimentary exchanges like, Excellent tactics! Great game! and Thanks for playing! should replace the atrocious taunts pre-programmed into some of todays games: You be dead! Loser! or You play like a girl! Also, they can commit themselves to refraining from altering the outcome of a match by using cheat codes, no matter how hot the competition gets an honest loss is always superior to a victory based on a lie. The anonymity of cyberspace and the unfettered competitiveness of a video game can tempt us to indulge our worst behavioral tendencies just as the concealment of a suit of armor and the unsupervised chaos of a medieval tournament must have done for knights of the Middle Ages. Both scenarios remind us that the purpose of chivalry is not to extend dainty courtesy to others, but to recognize and reinforce the finest qualities within ourselves in a savage arena, to assure that when we look into the mirror we see a decent human being instead of a bloodthirsty animal. And there is one disclaimer thats necessary here: Nobody (and especially not children) can plop down in front of a video screen and expect to embrace the concept of chivalrous competition in a moral vacuum. Kids need parents, role models and mentors to help them realize that the computer-generated worlds and characters of their video games are nothing more than reflections of themselves and their own sense of honor. Adults who play video games must make the deliberate choice to behave honorably and chivalrously, no matter how intense the competition gets or how badly the other players act. Even in the Internet age, Aristotles hour of play can teach you something about others, but it can also teach you something about yourself. When given the opportunity to humiliate someone, to score an effortless victory or to cheat your way to a top score, how to you react? Do you succumb to egotism and self-indulgence, or do you seek the more rewarding standards of fair play, personal challenge and respectful competition? The warriors code of honor lives on in the spirit of those who compete with chivalry in todays video games.
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Read More in You Are What You Play |
© 2004 Scott Farrell |
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